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Spells you can see coming

Boss spells now draw where they'll land before they go off. Read the ground, step out, and they miss.

  • NewSome boss spells now mark their area on the ground while they charge: a red shape that fills up as the cast goes on and flashes when it fires. If you're outside it when it fills, it misses you. Anything that interrupts the cast, like a stun or the boss's death, takes the mark away with it.
  • NewThe Warden of the Seal's Seal Burst draws its circle before it goes off.
  • ChangedCerberus's Hellfire Breath is a real fire breath now. It charges for a couple of seconds, then sweeps a cone 18 m long and 70° wide toward wherever its target was standing when the charge began. Whatever is in the cone burns; whatever isn't, isn't touched.
  • NewSkills can now cover a cone as well as a circle or a strip in front of the caster, and the tooltip gives its length and angle.
  • FixedWhen a monster's cast was cut short by a stun, its next spell could go off with no animation and no warning. Every cast now waits for its own start.
  • FixedEntering the Cerberus Lair no longer stalls for a moment while its ground lighting loads.
  • NewFor modders: the map editor now opens the data of the 668 version of the game, the newest official client we have, as well as our own.

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