Welcome, tester.An old game, taken apart and put back together one piece at a time. Here is what changed, and where we need your eyes next.
Dreadnaughts, and a longer chat
30 September 2026 · Update
- FixedThe Dreadnaughts on Luna's Freezing Plateau look like Dreadnaughts again. Since an old re-levelling of Luna they had been wearing the Mini Mammoth's model.
- ChangedThe chat keeps more history, and the new interface got a round of small fixes.
Shibuya becomes a hunting ground
29 September 2026 · Content
A level 60–80 zone, built as a tribute to the SECONDWALL collaboration.
- NewThe Deaders: twelve monsters with their own attacks and spells, including armed police. Deader Rex waits in the plaza.
- NewThe Rot Tracker, a rare spawn that can appear after any kill in the zone.
- NewSix quests from the band, ending with a hunt for Deader Rex once the first five are done. The rewards are SECONDWALL cosmetics.
- NewFences, foliage and railings no longer shimmer at their edges. This needs an NVIDIA card with antialiasing on. Toggle it under Options › Graphics › See-through edges.
- FixedA hit of yours that fell behind now lands together with the next one instead of trailing seconds later. Casting a skill no longer swallows the swing you were in the middle of.
- FixedMonsters no longer teleport, forget what they were told to do, or show a health bar below zero.
- FixedA monster spell whose animation was interrupted still applies its effect.
Shibuya opens; every skill explained properly
28 September 2026 · Content
- NewShibuya and Live House SEVEN: a Tokyo street walk and the survivors' shelter, with shops and storage. Ask Jones in Junon Polis for the way there.
- ChangedEvery skill description has been rewritten in plain English and checked against the real numbers. Tooltips now say whether a skill is a buff or a debuff, and give its true chance of working.
- ChangedStatus effect names and system messages are in plain English too.
- FixedDrain skills heal by the caster's INT, not the victim's.
A new interface, from top to bottom
23–27 September 2026 · Interface
Every in-game window, rebuilt. The login and character screens keep their classic look.
- NewStatus, buffs, skill bar, inventory (with costumes and cart parts), character sheet, party, quest journal, minimap, NPC conversations, shops, trade, storage, personal shops, upgrade, crafting, break down, friends and chat rooms, clan, options and chat.
- NewWindows can be moved, locked and scaled from 75 to 200%, and remember where you left them. There is a target frame now.
- NewThe skill tree is drawn from the game's own skill data. It shows fifteen skills the old artwork never had room for, including every Cleric buff and Vanish.
- FixedSaving your options no longer freezes the game for a second.
- FixedYour party sees your maximum HP rise the moment you level up.
A long list of small wrongs, righted
19–22 September 2026 · Fixes
- FixedSkill books carry the name of the skill they teach. A handful of books that taught nothing at all are gone from Darren's shelves.
- FixedThe walls around Junon Polis' fountain square no longer flash while the camera moves. The same fix covers two dozen other maps.
- FixedAngelic and Vengeance arrows fire a projectile again.
- FixedIn PvP, attackers no longer stop ten metres short of their target, area skills spare clan mates in clan fields, and Cure works on yourself.
- FixedOther players' attack speed shows correctly. Before, everyone around you appeared to swing at the same speed.
- FixedGolden, Saint and Demon item variants show their real names. Darren no longer offers the second job quest twice.
- FixedDouble-clicking a monster no longer cancels the attack, and a quest "!" only appears over NPCs that actually have one.
Oro rebuilt, Skaaj discovered
12–18 September 2026 · Content
- NewSkaaj, a small tropical island of cat-folk. There are no monsters, only townsfolk you won't understand until someone teaches you their language.
- NewOro has been rebuilt from a later version of the game: ten zones for levels 205–240, each species with its own drops. It is the only place the level 240 armour comes from.
- NewBosses cast their full spell lists: the Grand Master Devourer, the Terrasaurus King, Moon Sister Inguz and others.
- NewA second level 230 armour line with a different trade-off: more defence, less magic resistance.
- ChangedKarkia's two main maps have been thinned into camps. They were holding four times the monsters they were meant to.
- FixedA crash when leaving certain zones.