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The Cerberus Lair

Luna's last boss sleeps behind a seal. Once an hour, up to five adventurers are drawn to go and break it.

  • NewEvery hour, on the hour, [Arumic Seal Keeper] Yelena opens registration at the Arumic temple in Arumic Valley for ten minutes. Anyone level 140 or above can sign up.
  • NewAt ten past, up to five names are drawn. The winners are put in a party and taken to the lair from wherever they are. The entry fee of 100,000 zuly is taken when you arrive.
  • NewInside: two packs of Hellhound Whelps, then the Warden of the Seal (level 152), whose Seal Burst slows everyone around it. Beat the Warden and Cerberus (level 155) appears, asleep in the crater. Once woken it leaps, breathes fire, and calls Hellhounds at two thirds and one third of its health.
  • NewThe loot is mostly things nothing else drops: named level 155 weapons, wings and back shields, gems [5] to [7], and level 160–170 weapons.
  • ChangedOnce you're in, you stay in. There's no gate out and warp scrolls don't work. If you die, you revive at the lair's entrance. Cerberus's death (plus a minute to loot) or 20 minutes sends everyone back to the temple.

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