Chronic Rose › News

Smoother fights, thinner crowds

  • ChangedOro is less crowded. Its five field maps now group monsters into camps like Karkia's, about half as dense as before. Each boss comes one at a time again; the Fearsome Terrasaurus King could turn up five at once.
  • FixedMonsters no longer lurch back into each attack. The Dreadnaught King, Pazugenti and others now swing smoothly from one blow to the next.
  • FixedWhen a monster's spell is cut short, you now see its damage number instead of just losing HP.
  • FixedThe Basilisk Captains in Luna's Crystal Snowfields and Freezing Plateau were invisible because they had no model. They have one now.
  • FixedThe Grand Master Devourer and the King Asper drop their Vital and Spiritual Water as they were always meant to.
  • FixedMonsters say their lines when they're meant to, instead of repeating them on almost every hit.
  • FixedA boss's health over its head reads "100k/310k" when the full numbers don't fit. Before, it dropped digits and showed the wrong amount.
  • FixedServer announcements at the top of the screen fit on one line on wide screens, and the dark panel behind them fits the text.
  • FixedA loophole in how the server handles teleports has been closed, and the game server now shuts down cleanly.

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